THREEUtil: {
toScreenPos: (
pos: Vector3,
camera: Camera,
canvas: CanvasSize,
) => Vector3;
toSpacePos: (pos: Vector3, camera: Camera, canvas: CanvasSize) => Vector3;
}
Type Declaration
-
toScreenPos: (pos: Vector3, camera: Camera, canvas: CanvasSize) => Vector3
-
toSpacePos: (pos: Vector3, camera: Camera, canvas: CanvasSize) => Vector3