src/renderer/CustomRenderer.js
import BaseRenderer from './BaseRenderer';
import { Pool } from '../core';
import { RENDERER_TYPE_CUSTOM as type } from './types';
export default class CustomRenderer extends BaseRenderer {
constructor() {
super(type);
this.targetPool = new Pool();
this.materialPool = new Pool();
}
onSystemUpdate() {}
onParticleCreated(particle) {} // eslint-disable-line
onParticleUpdate(particle) {} // eslint-disable-line
onParticleDead(particle) {} // eslint-disable-line
}