src/initializer/Velocity/VectorVelocity.js
import { Vector3D, createSpan } from '../../math';
import { DR } from '../../constants';
import Velocity from './Velocity';
import { INITIALIZER_TYPE_VECTOR_VELOCITY as type } from '../types';
/**
* Sets the velocity property on initialized particles.
*
*/
export default class VectorVelocity extends Velocity {
/**
* Constructs a VectorVelocity initializer.
*
* @param {Vector3D} vector3d - The directional vector for the velocity
* @param {number} theta - The theta angle to use
* @return void
*/
constructor(vector3d, theta, isEnabled = true) {
super(type, isEnabled);
/**
* @desc Velocity radius span.
* @type {Span}
*/
this.radiusPan = createSpan(1);
/**
* @desc Direction vector.
* @type {Vector3D}
*/
this.dir = vector3d.clone();
/**
* @desc Theta.
* @type {number}
*/
this.tha = theta * DR;
/**
* @desc Determines whether to use the directional vector or not.
* @type {boolean}
*/
this._useV = true;
}
/**
* Creates a VectorVelocity initializer from JSON.
*
* @param {object} json - The JSON to construct the instance from.
* @param {number} json.x - The velocity x axis direction
* @param {number} json.y - The velocity y axis direction
* @param {number} json.z - The velocity z axis direction
* @param {number} json.theta - The velocity theta
* @return {VectorVelocity}
*/
static fromJSON(json) {
const { x, y, z, theta, isEnabled = true } = json;
return new VectorVelocity(new Vector3D(x, y, z), theta, isEnabled);
}
}