A filled disc zone in the XZ plane (normal +Y) — a RingZone with inner radius 0. For flat circular emission: ground pools, rune discs, splash rings.
RingZone
Planar/emission-first (inherits supportsCrossing = false). v1 axis-aligned +Y.
supportsCrossing = false
Abstract
Sets the particle's dead property to true if required.
Optional
A filled disc zone in the XZ plane (normal +Y) — a
RingZonewith inner radius 0. For flat circular emission: ground pools, rune discs, splash rings.Planar/emission-first (inherits
supportsCrossing = false). v1 axis-aligned +Y.