three-nebula API
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    Class CylinderZone

    A solid cylinder zone aligned to +Y, centred at (x, y, z) — pillars, columns of light/fire, beam volumes. A true 3D volume, so it works as a CrossZone boundary (_dead kills particles that leave it; _bound reflects off the side wall). v1 axis-aligned to +Y; arbitrary axis is a follow-up.

    Hierarchy

    • default
      • CylinderZone
    Index
    • Parameters

      • centerX: number = 0
      • centerY: number = 0
      • centerZ: number = 0
      • radius: number = 100
      • height: number = 100

      Returns CylinderZone

    crossType: string
    height: number
    log: boolean
    radius: number
    random: number
    supportsCrossing: boolean
    type: string
    vector: Vector3D
    x: number
    y: number
    z: number
    • Returns boolean

    • Returns boolean

    • Returns boolean

    • Returns boolean

    • Returns boolean

    • Returns boolean

    • Returns boolean

    • Returns boolean