Static Method Summary
Static Public Methods | ||
public static |
Returns a new instance of the behaviour from the JSON object passed. |
Constructor Summary
Public Constructor | ||
public |
Constructs a Scale behaviour instance. |
Member Summary
Public Members | ||
public get |
Gets the _same property which determines if the scale props are the same. |
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public set |
Sets the _same property which determines if the scale props are the same. |
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public |
The starting scale. |
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public |
The ending scale. |
Private Members | ||
private |
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Method Summary
Public Methods | ||
public |
initialize(particle: object): * Initializes the behaviour on a particle. |
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public |
Applies the behaviour to the particle. |
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public |
Resets the behaviour properties. |
Inherited Summary
From class Behaviour | ||
public get |
Gets the behaviour's life. |
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public set |
life: * Ensures that life is infinity if an invalid value is supplied. |
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public |
The age of the behaviour |
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public |
Determines if the behaviour is dead or not |
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public |
The behaviour's decaying trend |
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public |
The energy of the behaviour |
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public |
The behaviour's id |
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public |
Determines if the behaviour will be applied or not |
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public |
The class type. |
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private |
_life: * |
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public abstract |
applyBehaviour(target: Particle | Emitter, time: Number, index: integer): * Apply behaviour to the target as a factor of time. |
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public abstract |
destroy() Destory this behaviour. |
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public |
Compares the age of the behaviour vs integration time and determines if the behaviour should be set to dead or not. |
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public abstract |
Returns a new instance of the behaviour from the JSON object passed. |
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public abstract |
initialize(particle: Particle) Set the behaviour's initial properties on the particle. |
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public abstract |
Change the target's properties according to specific behaviour logic. |
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public |
normalizeForce(force: Vector3D): Vector3D Normalize a force by 1:100; |
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public |
normalizeValue(value: number): number Normalize a value by 1:100; |
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public |
Reset this behaviour's parameters |
Static Public Methods
Public Constructors
public constructor(scaleA: number, scaleB: number, life: number, easing: function, isEnabled: boolean): * source
Constructs a Scale behaviour instance.
Override:
Behaviour#constructorParams:
Name | Type | Attribute | Description |
scaleA | number | the starting scale value |
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scaleB | number |
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the ending scale value |
life | number | the life of the behaviour |
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easing | function | the easing equation to use for transforms |
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isEnabled | boolean |
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Determines if the behaviour will be applied or not |
Return:
* | void |
Public Members
public get same: boolean: * source
Gets the _same property which determines if the scale props are the same.
public set same(same: boolean): boolean source
Sets the _same property which determines if the scale props are the same.
Private Members
Public Methods
public initialize(particle: object): * source
Initializes the behaviour on a particle. Stores initial values for comparison and mutation in the applyBehaviour method.
Override:
Behaviour#initializeParams:
Name | Type | Attribute | Description |
particle | object | the particle to initialize the behaviour on |
Return:
* | void |
public mutate(particle: object, time: number, index: integer): * source
Applies the behaviour to the particle. Mutates the particle's scale and its radius according to this scale.
Override:
Behaviour#mutateReturn:
* | void |