RandomDrift
Extends:
Behaviour that causes particles to drift to random coordinates in 3D space.
Static Method Summary
| Static Public Methods | ||
| public static | 
       fromJSON(json: *): *  | 
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Constructor Summary
| Public Constructor | ||
| public | 
       constructor(driftX: number, driftY: number, driftZ: number, delay: number, life: number, easing: function): * Constructs a RandomDrift behaviour instance.  | 
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Member Summary
| Public Members | ||
| public | 
      
       A Span containing the delay supplied.  | 
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| public | 
      
       A Vector3D that stores the drift properties.  | 
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| public | 
      
       Internal time used for calculating drift vs internal delay.  | 
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Method Summary
| Public Methods | ||
| public | 
      
       Mutates the particle.acceleration property.  | 
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| public | 
       reset(driftX: number, driftY: number, driftZ: number, delay: number, life: number, easing: function) Resets the behaviour properties.  | 
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Inherited Summary
| From class Behaviour | ||
| public get | 
      
       Gets the behaviour's life.  | 
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| public set | 
       life: * Ensures that life is infinity if an invalid value is supplied.  | 
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| public | 
      
       The age of the behaviour  | 
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| public | 
      
       Determines if the behaviour is dead or not  | 
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| public | 
      
       The behaviour's decaying trend  | 
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| public | 
      
       The energy of the behaviour  | 
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| public | 
      
       The behaviour's id  | 
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| public | 
      
       Determines if the behaviour will be applied or not  | 
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| public | 
      
       The class type.  | 
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| private | 
       _life: *  | 
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| public abstract | 
       applyBehaviour(target: Particle | Emitter, time: Number, index: integer): * Apply behaviour to the target as a factor of time.  | 
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| public abstract | 
       destroy() Destory this behaviour.  | 
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| public | 
      
       Compares the age of the behaviour vs integration time and determines if the behaviour should be set to dead or not.  | 
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| public abstract | 
      
       Returns a new instance of the behaviour from the JSON object passed.  | 
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| public abstract | 
       initialize(particle: Particle) Set the behaviour's initial properties on the particle.  | 
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| public abstract | 
      
       Change the target's properties according to specific behaviour logic.  | 
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| public | 
       normalizeForce(force: Vector3D): Vector3D Normalize a force by 1:100;  | 
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| public | 
       normalizeValue(value: number): number Normalize a value by 1:100;  | 
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| public | 
      
       Reset this behaviour's parameters  | 
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Static Public Methods
public static fromJSON(json: *): * source
Returns a new instance of the behaviour from the JSON object passed.
Override:
Behaviour#fromJSONParams:
| Name | Type | Attribute | Description | 
| json | * | 
Return:
| * | 
Public Constructors
Public Members
Public Methods
public mutate(particle: object, time: number, index: integer): * source
Mutates the particle.acceleration property.
Override:
Behaviour#mutateReturn:
| * | void  | 
        
    
  