CrossZone
Extends:
Behaviour that allows for specific functions to be called on particles when they interact with a zone.
Static Method Summary
| Static Public Methods | ||
| public static |
Creates a CrossZone initializer from JSON. |
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Constructor Summary
| Public Constructor | ||
| public |
Constructs a CrossZone behaviour instance. |
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Member Summary
| Public Members | ||
| public |
The zone used to apply to particles with this behaviour |
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Method Summary
| Public Methods | ||
| public |
Applies the behaviour to the particle. |
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| public |
Resets the behaviour properties. |
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Inherited Summary
| From class Behaviour | ||
| public get |
Gets the behaviour's life. |
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| public set |
life: * Ensures that life is infinity if an invalid value is supplied. |
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| public |
The age of the behaviour |
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| public |
Determines if the behaviour is dead or not |
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| public |
The behaviour's decaying trend |
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| public |
The energy of the behaviour |
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| public |
The behaviour's id |
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| public |
Determines if the behaviour will be applied or not |
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| public |
The class type. |
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| private |
_life: * |
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| public abstract |
applyBehaviour(target: Particle | Emitter, time: Number, index: integer): * Apply behaviour to the target as a factor of time. |
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| public abstract |
destroy() Destory this behaviour. |
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| public |
Compares the age of the behaviour vs integration time and determines if the behaviour should be set to dead or not. |
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| public abstract |
Returns a new instance of the behaviour from the JSON object passed. |
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| public abstract |
initialize(particle: Particle) Set the behaviour's initial properties on the particle. |
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| public abstract |
Change the target's properties according to specific behaviour logic. |
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| public |
normalizeForce(force: Vector3D): Vector3D Normalize a force by 1:100; |
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| public |
normalizeValue(value: number): number Normalize a value by 1:100; |
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| public |
Reset this behaviour's parameters |
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Static Public Methods
Public Constructors
public constructor(zone: Zone, crossType: string, life: number, easing: function, isEnabled: boolean) source
Constructs a CrossZone behaviour instance.
Override:
Behaviour#constructorParams:
| Name | Type | Attribute | Description |
| zone | Zone | the zone used to apply to particles with this behaviour |
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| crossType | string |
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enum of cross types, valid strings include 'dead', 'bound', 'cross' |
| life | number | The life of the particle |
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| easing | function | The behaviour's decaying trend |
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| isEnabled | boolean |
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Determines if the behaviour will be applied or not |
Public Methods
public mutate(particle: object, time: number, index: integer): * source
Applies the behaviour to the particle.
Override:
Behaviour#mutateReturn:
| * | void |
See:
- {@link '../zone/Zone.js'} crossing
public reset(zone: Zone, crossType: string, life: number, easing: function) source
Resets the behaviour properties.
Override:
Behaviour#resetParams:
| Name | Type | Attribute | Description |
| zone | Zone | the zone used to apply to particles with this behaviour |
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| crossType | string |
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enum of cross types, valid strings include 'dead', 'bound', 'cross' |
| life | number | The life of the particle |
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| easing | function | The behaviour's decaying trend |
