Collision
Extends:
Behaviour that causes particles to move away from other particles they collide with.
Constructor Summary
| Public Constructor | ||
| public |
constructor(emitter: Emitter, useMass: boolean, onCollide: function, life: number, easing: function, isEnabled: boolean): * Constructs a Collision behaviour instance. |
|
Member Summary
| Public Members | ||
| public |
delta: * |
|
| public |
emitter: * |
|
| public |
onCollide: * |
|
| public |
particles: *[] |
|
| public |
useMass: * |
|
Method Summary
| Public Methods | ||
| public |
fromJSON(json: *) |
|
| public |
Detects collisions with other particles and calls the onCollide function on colliding particles. |
|
| public |
Resets the behaviour properties. |
|
| Private Methods | ||
| private |
_getAverageMass(particleA: Particle, particleB: Particle): number Gets the average mass of both particles. |
|
Inherited Summary
| From class Behaviour | ||
| public get |
Gets the behaviour's life. |
|
| public set |
life: * Ensures that life is infinity if an invalid value is supplied. |
|
| public |
The age of the behaviour |
|
| public |
Determines if the behaviour is dead or not |
|
| public |
The behaviour's decaying trend |
|
| public |
The energy of the behaviour |
|
| public |
The behaviour's id |
|
| public |
Determines if the behaviour will be applied or not |
|
| public |
The class type. |
|
| private |
_life: * |
|
| public abstract |
applyBehaviour(target: Particle | Emitter, time: Number, index: integer): * Apply behaviour to the target as a factor of time. |
|
| public abstract |
destroy() Destory this behaviour. |
|
| public |
Compares the age of the behaviour vs integration time and determines if the behaviour should be set to dead or not. |
|
| public abstract |
Returns a new instance of the behaviour from the JSON object passed. |
|
| public abstract |
initialize(particle: Particle) Set the behaviour's initial properties on the particle. |
|
| public abstract |
Change the target's properties according to specific behaviour logic. |
|
| public |
normalizeForce(force: Vector3D): Vector3D Normalize a force by 1:100; |
|
| public |
normalizeValue(value: number): number Normalize a value by 1:100; |
|
| public |
Reset this behaviour's parameters |
|
Public Constructors
public constructor(emitter: Emitter, useMass: boolean, onCollide: function, life: number, easing: function, isEnabled: boolean): * source
Constructs a Collision behaviour instance.
Override:
Behaviour#constructorParams:
| Name | Type | Attribute | Description |
| emitter | Emitter | The emitter containing the particles to detect collisions against |
|
| useMass | boolean | Determiens whether to use mass or not |
|
| onCollide | function | Function to call when particles collide |
|
| life | number | The life of the particle |
|
| easing | function | The behaviour's decaying trend |
|
| isEnabled | boolean |
|
Determines if the behaviour will be applied or not |
Return:
| * | void |
Public Members
public delta: * source
public emitter: * source
public onCollide: * source
public particles: *[] source
public useMass: * source
Public Methods
public fromJSON(json: *) source
Returns a new instance of the behaviour from the JSON object passed.
Override:
Behaviour#fromJSONParams:
| Name | Type | Attribute | Description |
| json | * |
public mutate(particle: Particle, time: number, index: integer): * source
Detects collisions with other particles and calls the onCollide function on colliding particles.
Override:
Behaviour#mutateReturn:
| * | void |
public reset(emitter: Emitter, useMass: boolean, onCollide: function, life: number, easing: function): * source
Resets the behaviour properties.
Override:
Behaviour#resetParams:
| Name | Type | Attribute | Description |
| emitter | Emitter | The emitter containing the particles to detect collisions against |
|
| useMass | boolean | Determiens whether to use mass or not |
|
| onCollide | function | Function to call when particles collide |
|
| life | number | The life of the particle |
|
| easing | function | The behaviour's decaying trend |
Return:
| * | void |
